![]() ![]() Disposition will be modified by at most 20 points due to Infamy (i.e., at most a 20 point loss for 'good' NPCs and at most a 20 point gain for 'evil' NPCs). For NPCs with a responsibility of about 10 or less, their disposition will actually increase as you gain Infamy. At lower responsibility, disposition decreases less rapidly with Infamy. At a responsibility of 100, an NPC's disposition will decrease 1 point for every 2 Infamy points. NPCs with high responsibility will dislike you because of your infamy. The exact effect depends upon the NPC's responsibility. Infamy affects the disposition of characters you meet. ![]() Infamy starts at zero for a new game, and represents a character's notoriety for evil deeds among the general population of Cyrodiil. Infamy is the opposite of Fame, and is found in the miscellaneous statistics menu. ![]()
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